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The Iconic Game Turns 20 – The Plastic Guitar That Connected the Gap Between Rock Fans

It has been 20 years after Guitar Hero first launched in North America, giving everyday gamers the means to feel like rock legends. Not in reality, though you'd be hard-pressed convincing someone who's nailed Free Bird’s four-minute instrumental break before a packed crowd of friends.

Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to match coloured notes moving along the display synchronized to the music. Each riff mimicked particular chords, producing the feel of a genuine performance.

The studio had already tried its hand with rhythm games prior to teaming up with the publisher, which was acquired by Activision during the mid-2000s. Collaboratively, they established the groundwork for a surprising billion-dollar series that had a significant influence on numerous musicians included, introducing classic groups to a new generation of younger players.

A former executive, ex-chief operating officer of Harmonix, recalls the early budgetary hurdles of licensing the songs – despite the fact the first two games mostly used rerecorded tracks.

“We reproduced all the music because the cost prohibitive,” he says. “Even with the publishing rights by themselves, it was extremely difficult. We couldn’t get acts such as legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. However, when Guitar Hero took off, and record sales airtime were going up, all artists desired to participate.”

He continues: “Among the amazing things was how many mothers and fathers got in touch expressing gratitude for exposing their kids to the music they loved. It evolved into a multigenerational phenomenon.”

Timeless Music Finds a New Audience

Irish group the Answer had their track in the 2008 release the popular installment. Lead musician the artist remembers the way the game brought older hits back into vogue: “The game offered a larger, new demographic. Generally this had been considered outdated material, however when it was included in the title young people were finding it, suddenly it was cool. This validated it, and got rid of the ‘dad rock’ label. It gave all our music a new life.”

At that time, the band's debut album remained not available in the US, meaning the game served as a primary platform for exposure for the band during their US tour opening for AC/DC. “The roadies had on Never Too Late during travel, and several recognized us from Guitar Hero,” Mahon says.

Major Band Spin-offs Enduring Impact

Rock’s heavyweight names soon capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen starring in dedicated spin-off titles that focused on their music collections and associated lore, visuals and legendary status. In the case of, the Aerosmith edition, it was said earned the group more money compared to their records. It moved more than 500,000 units in its first week, and demand for their songs rose of up to 40% during an era when the music business was already collapsing.

The series continues to inspire quick-handed fanaticism among its fans. Earlier this year, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem made popular by the game – on Clone Hero, a no-cost alternative with almost identical gameplay but an array of personalization features. This track is challenging even in expert mode, let alone played at increased tempo and without missing every one of its near 4,000 notes. They claimed it took months of practice to accomplish.

“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, that doesn’t mean you should pick up actual weapons and go to war,” says DragonForce guitarist the artist.

The band previously completed a profitable run before Through the Fire and Flames was featured on Guitar Hero III, yet he explains it made them widely recognized. “I recall our distributors informing us that our selling albums like crazy,” he says. “Popularity surged on the subsequent tour, and we were playing right ahead of top acts at the event.”

In fact, DragonForce’s exposure from Guitar Hero proved so vast that it has risked overshadow everything else accomplishments. Recently, the song was used in a trailer for a major film. “In the past I thought differently, but now I accept it,” Li says. “Should you just listen to one DragonForce song, that's fine – everyone’s got their own path in music and I’m glad we played a role of people’s lives”.

Enduring Legacy of a Iconic Controller

Top-tier promotion, be it for cars, apparel or video games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” he confirms. “That thrill of performing as a rock star in the spotlight. Since the beginning, the co-founders believed there’s an instinctive human desire to create songs, and their goal was to leverage innovation to allow people to participate”.

Most installments were released over a mere five-year period between 2005 and 2010, featuring derivative titles like the DJ version, including a spinning deck, and Band Hero. Subsequently, corporate focus in plastic instruments waned, aside from a short-lived revival in 2015.

Titles like Clone Hero and Fortnite Festival have kept the scene active, and there’s set to be a new product from the original publisher in development. A new studio has entered work on its debut rhythm-based title. The initial creators are both involved in advisory roles. Are gamers prepared to welcome a new entry in the spirit of Guitar Hero?

“We thought those games could be like Madden allowing annual releases,” he remarks. “There’s so much fresh tracks it could remain perennially popular, so I’ve always been optimistic. It's entirely possible for it to persist for future fans.”

About the author

Brandy Kelly

Lena Visser is a seasoned traveler and content creator with a passion for uncovering hidden gems around the world.

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